FUN GAMES IN SCOUT ACTIVITIES & Tebak-Tebakan Lucu


Scout friends who are currently happy… In Scout activities, it feels incomplete if there are no moments that are difficult to forget later. Therefore, in every scouting activity, it is necessary to fill it with a special game hour that can be an exciting and unforgettable experience, right..?

In addition, to reduce boredom and tension in camping activities, activities in the middle of learning scouting materials, or in other scouting activities and you can telling tebak-tebakan lucu.

Of course, with the game session, the mind can relax again. One example of a game that aims to improve cooperation, solidarity between Scout members by linking ropes between 2 groups in moving sticks as in the following picture:

And here are some examples of various games that will definitely be fun to fill various Scout activities, including:

MAKE A LINE

Objective: So that all participants can get to know each other better, their physical and character traits, as well as train them to work together in groups.

Steps:

Participants are divided into two equal groups (if the number of participants is odd, a guide can enter one of the groups). The guide explains the rules of the game, as follows;

The group leader will compete to form a line, the line is formed based on the guide’s cue; height, hair length, age, etc.

The guide will count to 10, then the 2 groups, whether finished or not must squat.

Each group must take turns checking whether the opposing group has carried out their task correctly.

The winning group is the group that carries out their task correctly and quickly (if the group can complete their task before the count of 10 they can immediately squat to show that they have finished the task).

Before the game starts, you can try it first to make sure that the rules of the game are understood correctly.

MAGIC BROOMHANDLE

Objective: To give participants the opportunity to get to know each other better and talking about tebakan lucu.

Materials: One broomstick.

Steps:

Participants form a circle, the broomstick is placed in the middle of the circle.

Participants are asked to bring one kind of character. The broomstick is played as an object that is related to the imagined character, not as a broomstick.
They are asked to come forward one by one to the center of the circle to act out the imagined character.
The other participants are asked to guess the identity of the character being acted out.
All participants must have the opportunity to act out their imaginary character.

Attention

This exercise is intended as an exercise so that participants can use their bodies to show imaginary characters. Spontaneity and accuracy must be continuously developed. There should not be two identical game characters. If participants see a character that is the same as the one that has been acted out, the one who is acting out is asked to change his character.

Variations

Participants may act out as many characters as they want. When a participant acts out one character, other participants may join in playing with that character. More than one object may be used, for example, a broomstick and a rag. Depending on the capacity of the participants.

MAP OF LIFE

Purpose: An opportunity for participants to get to know each other. Eliminate barriers caused by feelings of shame and build openness and mutual trust between participants.

Steps:

Describe personal experiences, special memorable experiences, that you want to share with other participants. The method is to describe a life line from birth to the present. If at a certain age there is a very happy event, then the line goes up, and vice versa if the event is sad.

At that point, a picture can be given that shows the event, for example: at the age of 28 years married, then at that point you can describe the bride and groom or others that are considered appropriate to the event in question, each achievement.

PETIK LARI

Starting position: On the left and right of the field in one row, the distance between the rows of banjar 1 and 2 is 15 m.

Playing rules: Banjar 1 advances banjar 2 to a distance of 1 arm. Face to face. Banjar 2’s palms are prepared to be plucked (like someone asking) the child of banjar one plucks/pats the hand of the child in front of him (banjar 2) and quickly runs to the place below the original line.

The child who is picked chases and pats the child who runs before the boundary line. The one who gets patted stops. The child who gets patted is counted as one point for each person who pats.

Scoring: The team that gets the most points wins. Source : LUCU

Starting position: Large circle,